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Re: SooperLooper beta released for OSX
>On Fri, 18 Feb 2005 12:54:06 -0300, Matthias Grob <firstname.lastname@example.org>
>> >OK, getting the multiply quantized behavior to drop cycles like the
>> >EDP *should* work when quantize is set to cycle. Also, ending Mult
>> >with Record should also do an unrounded loop truncation. It works for
>> >me here....
>> ok, I did not test those (I hate quantize :-)
>> I meant rounding to less cycles
>> its a refreshing effect when you have a long winding loop and
>> suddenly start dancing around one curve of it, without changing the
>> basic groove.
>I guess I don't really understand then... from the EDP manual it
>appears the only way to lose cycles was to use multiply when quantize
>is on. Does this also work when quantize is off? If so, i suggest
>some documentation updates ;)
yes, thats in case of wanting less longer cycles at constant loop
lenght, a very special task
I was talking about reducing loop length to less cycles (keeping
cycle lenght), just basic multiply...
> > Unrounded mulitply is also great, rather chilling because a new
>> groove is created.
>That should work correctly in SL, does it for you?
sometimes, but mostly it creates a longer loop than I tap or it
repeats a slightly different part, I dont quite understand...
> > By the way: the Multiple number is the one I most look at...
>Do you mean MultiIncrease from LoopIV? SL should support that too,
>although there is no visual indication that it is happening. Also, it
>stays in Multiply mode for the duration.
again, thats a special function... and you are right, its hard to use
without that visual feeback on how many you have got.
>Or do you mean a visual indication of the current cycle # during
>playback? That is easily added to the GUI.
yes, thats what I mean. and even more so the total number of cycles