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Re: How does the EDP handle memory shortage in "more loops"?
> Does anyone know how the EDP handles memory shortage when used in "more
> loops" mode? I'm especially interested in knowing about what happens
> all RAM is used up and LOOP4 starts to throw out the oldest layers.
> If I'm playing with the setting "more loops = 4", does the EDP divide
> RAM into four unique segments where each memory segment thrown out the
> oldest layers are to make place for more? Or is this functionality
yes each loop has its own ram space ---undo
> What I'm aiming at, is if loop windowing is cross-loop? So, if I'm in
> 2 and trashing like crazy with loop windowing, can fragments originally
> layered into loop 1 suddenly pop up there, in loop 2?
I can happen but would be called a bug (lot of triggers, undos,and
pleasant when the RAM is full of something, upleasant when you just booted
and you read an empty RAM space CRRRSHHHTTKKRR
you can even attaign a disfunction of the EDP where the memory is read
A to Z when this happens you sit down and enjoy, you wont have that sort
buggy poetry in a vst plug never
these are NOT every day bugs so dont use this post to pretend the EDP is
> I guess I could find out by hands-on experimenting (and I probably will
> do, since I'm working very much with the EDP at the moment) but it would
> be cool to hear a more initiated explanation. I'm not particularly
> experienced in DSP or software programming myself.
> Greetings from Sweden
> Per Boysen
> http://www.looproom.com (international)
> http://www.boysen.se (Swedish site)