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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] How does the EDP handle memory shortage in "more loops"?
Hi, Does anyone know how the EDP handles memory shortage when used in "more loops" mode? I'm especially interested in knowing about what happens when all RAM is used up and LOOP4 starts to throw out the oldest layers. If I'm playing with the setting "more loops = 4", does the EDP divide its RAM into four unique segments where each memory segment thrown out the oldest layers are to make place for more? Or is this functionality global? What I'm aiming at, is if loop windowing is cross-loop? So, if I'm in loop 2 and trashing like crazy with loop windowing, can fragments originally layered into loop 1 suddenly pop up there, in loop 2? I guess I could find out by hands-on experimenting (and I probably will do, since I'm working very much with the EDP at the moment) but it would be cool to hear a more initiated explanation. I'm not particularly experienced in DSP or software programming myself. Greetings from Sweden Per Boysen --- http://www.looproom.com (international) http://www.boysen.se (Swedish site) http://www.cdbaby.com/perboysen
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