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Re: Logic Audio, was Re: Midiocracy
That's quite a lot of assuming, Jay....
Let's talk about Protools HD, OK?
For starters, the "HD" fixed point audio engine and headroom. 0dBfs =
clipping.
Try a simple experiment.
Insert a 20hz HP filter across a 100hz sinewave in Protools HD while
monitoring the output level on an Analog VU meter across the stereo
bus. When you engage the HP filter you will see a 3-6dB increase in
signal level on the analog output for a signal that shouldn't be
affected at all by that filter.
This sort of signal condition is happening on every channel of
Protools HD and the net result is that you run out of headroom and
the signal clips, though the Protools meters won't reflect this
because it's caused by intersample math overages.
Logic, on the other hand uses a floating point audio engine, this
gives over 1500dB of headroom, and retains the full 32 bit audio data
at any attenuation or boost in level. That is what I call a " a
properly programmed audio engine", my friend.
But what do I know... ;-) *
Mr. Zwicky, i can't blame you for not having tried direct
comparisons. Feel free to do so. I was a hardcore Logic user for 15
years. I'm so very glad this is over. No more lengthy tweaking of
stuff, that already sounds, when just running on a properly
programmed audio engine. Though i do miss some of Logic's GUI
convenience.
So well: Hear for yourself. It's is the only thing i can recommend.
- - -
jayrope
http://www.kliklak.net
On Jun 20, 2011, at 7:50 PM,
Loopers-Delight-d-request@loopers-delight.com wrote:
Yep, sure.. and Ferrarri's are awful cars, always running into
trees, and Stratocasters are unprofessional toys.. wank wank
wank... ;-)
On another note: Get rid of Logic eventually. It's got an awful
sound (when you compare it to Cubase, Nuendo or Pro Tools HD).
Feel free to email me privately, if any more questions.
Best of luck.
- - -
jayrope
http://www.kliklak.net
--
*
http://www.zmix.net
http://www.esession.com/ChuckZwicky
http://albumcredits.com/zmix