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Re: Korg Microsampler
So, in the final analysis, a thumbs up or down on this keyboard,
Matt?
Are there any cool experimental functions or way to get the keyboard
to freak out, interestingly?
rick walker
On 7/22/64 11:59 AM, Matt Davignon wrote:
> I have a microsampler too. It's another one I haven't figured out much
>yet.
>
> This keyboard has its uses, but feels like Korg tragically missed the
> opportunity to make something wonderful. I would expect a modern
> sampling keyboard to have these basic features:
> --The ability to adjust start, end and loop points for the selected
> sample on the fly with dedicated controls.
> --ASDR envelopes (attack/sustain/decay/release)
> --a pitch wheel and a mod wheel.
>
> The microsampler has NONE of these things. I believe there's a way to
> edit start, end and loop points, but you have to hunt through menus to
> get there.
>
> It's a great tool for making hip-hop beats that use samples. In fact,
> the feature set is completely steered towards this. It has a nice peak
> detection feature so you could run a drum beat through it, and it
> would split each hit into a different sample automatically. Another
> nice feature lets you sample and assign a key to a sound at the same
> time. When you turn the mode on, you simply hold down the selected
> note for as long as you want it to record a sample. The sample is
> saved to that key. I then use a dry-erase marker on the keys to remind
> me which sample is on each key.
>
> Once you have samples, dedicated switches let you loop and reverse
> them. You can't loop/reverse the samples all at once - only for the
> keys that you're holding down.
>
> One really annoying thing is that the default samples are all
> beatboxing sounds. Apparently whoever designed this keyboard is either
> a beatboxer, or was sleeping with one at the time. I haven't yet
> figured out how to get it to start up with a "blank slate" on the keys
> - or even better, the samples I had previously loaded.
>