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RE: Mobius feature request (was: "uff!")
> A user can emulate loop windowing by setting up a script that runs a
> random number of Undo or Redo commands.
The main limitation is that you can't control the size of the window
with undo. The layer you end up in will always be the same size
as it was when you left it. EDP windowing is more like gluing
all the layers together as if they were a piece of tape, then
picking start and ending locations from that tape that may include
pieces of different layers.
At the scripting level, what Mobius lacks is:
totalFrames
- variable containing the total size of all layers as
if they were a continuous piece of tape
baseFrame
- variable containing the offset within totalFrames of
the loop that is playing now
TimeShift <startFrame> <endFrame>
- create a new layer containing content from the loop history
between two points
With those combined with ordinary script math you could window around
in several different ways.
Or I could just fix sync bugs :-)
Jeff