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Re: What kind of techniques can I add to my set?



Hey Sim, I already have my output tracks linked to pluggins, not panning but I do have delays/reverbs and phasers. Per, I never tried secondary feedback, I have 3 free faders too so that should be great. Is there any way to make it so that the secondary feedback knob of each track is affected by only one fader dependending on the track that I have selected? For example, say I use fader 9 to decrease secondary feedback for track 1 by having the track selected, then I switch to track 2 and change the feedback level for that one using the same fader,but without affecting track 1. Is there a way to set that up?

On Oct 23, 2012 3:55 AM, "Simeon Harris" <simeonharris40@googlemail.com> wrote:
if you're using Mobius, then you have a couple of options

if you have all 8 Mobius tracks coming out separately, then you can add some plugins to those tracks for sound manipulation, like delay, reverb, pitch shifting, modulation, pan, randomisation etc etc. if you sync Reaper's clock to Mobius, then any time based plugins will be in sync

you can also use some of the features built into Mobius, like shuffle, reverse, rate shift and various scripting tricks to fool around with the audio once it's recorded, or as you record it

sim

On 23 Oct 2012, at 11:49, kay'lon rushing wrote:

Hello, I've been working with a rather basic looping technique which is to just record each instrument to its own track and control track volume independently with the faders on my axiom. What kind of manipulation techniques can I add to my looping to make it more interesting? I use FL Studio hosting mobius as a VST so Im kind of limited as far as syncing options.