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Re: Help with Glitch/Stutter technique witth mobius

Thanks Per, Rick, Andy, Mech, Raul,

I'll have a try with some of these this weekend.
Here's am interesting piece of kit I just came across.


Anyone tried this?



On Wed, August 26, 2009 4:33 pm, Per Boysen wrote:
> On Wed, Aug 26, 2009 at 10:22 PM, André Donawa<andre@andredonawa.com>
> wrote:
>> I was wondering if any of you use this technique with mobius.
>> I found something here that mentioned using
>> Insert, SUSReplace, and Unrounded Multiply, but I don't have a clue how
>> to
>> approach it.
>> Do I need to start looking at scripts?
>> Appreciate any help you can give
> You may have to start looking at scripts if you want to apply those
> commands faster than you can tap dance (i.e. kick pedals). Often it is
> the high speed frequency of manipulations that gives that glitchy
> sound character but there is a way to glitch without scripting and
> that is to apply no quantization or a very short 16ths Per Cycle
> setting as the quantization base.
> Greetings from Sweden
> Per Boysen
> www.boysen.se
> www.perboysen.com