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Re: OT: True Sound Morphing
On Sun, Feb 15, 2009 at 10:15 PM, andy butler <firstname.lastname@example.org>
> I bet it's possible with digital editing to gradually transform one sound
> another, but the problem is deciding what ought to happen in the middle.
Right, and the technical solution for that would of course be to
define as many parameters as possible in both sounds and have the
values of them parameters glide over continuously towards its new
position. This can be done in Numerology, for anything that can be
mapped to MIDI, in the new synth Alchemy from CamelAudio (eight
simultaneous sound parameters) and in the looper Logelloop.
In Numerology and Logeloop you define "Glide Time" and "Interpolation"
in absolute time, Logeloop restricting the morphing to the looper's
settings as saved in presets (if switching to a new preset every
parameter with a a new value will creep there during the set
"Interpolation" time. Alchemy lets you assign the eight "morphing"
parameters to one control parameter in an X-Y vector and when moving a
vector point responding X and Y values are continuously calculated for
each of the eight sound aspects - this includes scaling for direction
and speed within the vector grid.