I know, I just can't seem to get a decent screen
capture of my system, without the graphics program on my other computer. I have
to rely on the windows screen capture function (alt prt screen, saved to tiff,
and then exported to jpg. It's damn frustrating. I have an idea, though. I'll
save bigger files behind the web versions, that open up in your entire
Anyway, yes, I keep my gain structure consistent
from patch to patch by inserting level control in each one, ensuring that each
patch activated is consistent with the initial input level of the signal chain
(right after adc~). It took me a while to fine tune it. Also, the beauty
of the system is all those patches at the top level are really patches
containing the poly~ object, and they in turn reference the actual effect
patches. Hence, when I deactivate the a poly patch, it removes the effect patch
it from my signal chain and has no drain on CPU. Very slick trick, thanks to
I may eventually revamp my system using matrix and
adding the ability to put patches in serial or parallel, but it's not a high
priority right now. I actually like my patches in serial, because I can do some
outrageous stacking of effects to produce totally monstrous sounds.
----- Original Message -----
Friday, June 29, 2007 11:02 PM
Subject: Re: New Pre-Loop/Post-Loop
Effect Feature of my MAX Looper
totally cool, krispen, but BOY is it hard to see at that
resolution. even after downloading and magnifying!
particularly interested in seeing how you work your gain structure...
all of those effects must mount up. after chaining... but probably that's the
part i can't see well.
On 6/29/07, Krispen
FYI, if you want to see under the hood of my
max system, here is the image, with all the objects shown, the wiring,
I added a really useful and fun component to
my MAX/MSP looping rig, and wanted to see if anyone else was doing the
same with your systems.
Basically, I added some signal re-routing code so that with a
click of a button, the sound in my looper's buffer is re-routed back into
my effect signal chain, so that I can do post-loop signal processing and
manipulation. For example, let's say I lay down a few loops with
some basic effects. I hit the re-route button, set my instrument down, and
then I can just sit back and use my effects as instruments to manipulate
the loop output, playing with parameters with my MIDI controller pedals,
etc. I can also continue adding loops (effected loops of the
original loops), or loop my live voice or instrument at the same time. I
also added a section in my rig so that I can add any recorded wav file to
my mix with a click of a button.
Anyway, I'm having loads of fun with the changes to my system,
especially with be able to play wav files. I can record a catalogue of wav
files with my uneffected voice or instrument, and then use it a raw
content for looping fun on the airplane, hotel room, etc.
Here's how the system looks now.