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Re: re[2]: granular looping- and a hush falls



hey Evan I think you may be on to something:
strange sometimes how i mentioned this subject several
times since October of last year, and when I mention
that I have been doing some form of what I call SONIC
Snowflaking the list goes limp.
now what I am attempting to do pushes the envelope
which is why I am interested in what others are doing,
et cetera.
otherwise the waters will part, Pedro Felix - NYC 2002


--- Pedro Felix <pfelix28@yahoo.com> wrote:
> man, that is a whole hell of a lot of work, i came
> upon an easier way to do this with the overdub and
> riding the feedback pedal whilst changing the phrase
> times by glitching the cable aginst various things
> i've found. i also do this with the Digitech units
> riding the delay in real time via cv either hand or
> foot controlled.
> welcome, pf
> 
> 
> --- Hedewa7@aol.com wrote:
> > inna nother recent thread, this exchange twixt
> kevin
> > g. & mr. flint yielded 
> > kim's EDP-oriented self-definition of 'granular
> > looping'.
> > the thread is quoted, herein, w/kim's explication
> at
> > bottom: it seemed to me 
> > worthy of repeating to those interested in LoopIV
> > who mighta missed it.
> > so:
> > 
> > At 05:50 PM 6/13/2002, Kevin Goldsmith wrote:
> > > >Now I'm curious: how would things like
> unrounded
> > multiply, 8th-quantized
> > > >substitute, or SUS-insert be done on a
> > Repeater/DL4/JamMan/Boomerang?
> > > >
> > >Unrounded multiply == Shorten loop, this can't be
> > done on all loopers, but 
> > >it can be done on the repeater
> > 
> > Sorry, that is not correct. Unrounded Multiply is
> > not really equal to 
> > "shorten loop". It is a lot more powerful than
> that.
> > Unrounded multiply 
> > lets you multiply a loop by an arbitrary amount,
> set
> > by where you tap the 
> > start and ending points. It can be shorter or
> longer
> > than the original. 
> > While you are creating this new-sized loop, you
> can
> > simultaneously overdub 
> > in real time. This means you could create a new
> loop
> > that is .87x of the 
> > original, or 3.4x of the original, or whatever you
> > want. Over the top of it 
> > you could then have a new overdub of this new
> > length. Since you can start 
> > at any point of your original loop, you can
> > effectively create a new 
> > startpoint of your loop.
> > 
> > The original question was about how to start with
> an
> > ambient loop, and then 
> > evolve it into a rhythmical loop where the rhythm
> > may not match up with the 
> > initial loop length. This is precisely the reason
> > why we invented the 
> > Unrounded Multiply in the EDP, because this is a
> > very common need.
> > 
> > The great thing about it is you don't even need to
> > pay attention to the 
> > loop lengths at all as you are creating this. So
> for
> > example, you start off 
> > creating your ambient loop however you like,
> > creating some texture and 
> > overdubbing on it or whatever. Maybe it's 5
> seconds
> > maybe 8, whatever - 
> > it's ambient. Then gradually as you create it,
> some
> > point in the loop 
> > begins to feel like the "beginning", and that is
> the
> > point where you want 
> > to start something more rhythmic. This may have no
> > relation at all to the 
> > actual startpoint of the loop, but it doesn't
> > matter. At the point where 
> > you want to start the rhythmic section, you tap
> > Multiply and start playing 
> > the new part. Again, you don't need to pay any
> > attention to loop lengths, 
> > just your playing. When you reach the end of your
> > rhythmic bit where you 
> > want to set the end of the loop, you simply tap
> > Record. Now you have a new 
> > loop that is the length of your rhythmic phrase,
> > with however much of the 
> > original ambient bed repeated under it as happened
> > to fit in that space. 
> > This is a very easy and organic thing to do.
> > 
> > and no, the Repeater does not have a function like
> > this, and neither does 
> > any other looper.
> > 
> > In LoopIV, we've opened up new possibilities with
> > Unrounded Multiplies, 
> > where it has become an important part of doing
> > LoopWindowing and granular 
> > loops.
> > 
> > 
> > >8th Quantized Substitute == overdub rhythmically
> > (really replace 
> > >rhythmically, but lets say overdub because it
> > produces a similar if not 
> > >the exact effect).  I've done this on the
> repeater,
> > DL4, Headrush and 
> > >Boomerang, I don't own a JamMan, but I've seen it
> > done there too.
> > 
> > again, you are not understanding the function. The
> > notion of "quantized" 
> > control versus free or "unquantized" control of
> loop
> > functions is unique to 
> > Loop and the Echoplex, which is the only device
> that
> > lets you choose. The 
> > repeater does not have any such concept. It's
> > functions are either 
> > quantized or not, and you do not have a choice.
> Same
> > with all other 
> > loopers. I find the Repeater tends towards
> > quantizing the control actions, 
> > since it tends to be aimed more towards dance
> music
> > production where 
> > precise rhythm is important. Most other loopers
> only
> > have unquantized 
> > action, where functions always happen immediately.
> > This tends to work 
> > better in ambient loops, but can be a problem when
> > you want the tight 
> > rhythmic accuracy. The EDP lets you work either
> way.
> > 
> > In LoopIV we have expanded the quantizing
> > possibilities in some really 
> > interesting ways. It used to be in LoopIII that
> > having quantize on only 
> > forced control actions to happen at the next cycle
> > boundary. (in EDP-speak 
> > the cycle is the basic initial loop length set by
> > Recording the loop, using 
> > multiply or insert lets you create longer loops
> that
> > consist of multiple 
> > cycles.)
> > 
> > LoopIV now has two new values for quantize, 8th
> and
> > Loop. Quantize=Loop 
> > means that if you have multiplied the loop, any
> > functions you do will wait 
> > until the next overall loop boundary instead of
> the
> > next cycle. This can be 
> > really practical in use.
> > 
> > Quantize=8th is interesting because it lets you
> > subdivide the cycles for 
> > the quantizing boundaries. It actually subdivides
> > according to the 
> > 8th/cycle parameter, so you can make it anything
> you
> > want. The default for 
> > 8th/cycle is 8, so normally it subdivides to 8th
> > notes. You could just as 
> > easily set it to 4 for quarter notes, or 5 or 13
> or
> > whatever. What this 
> > does is precisely quantize any action you do to
> the
> > next 8th boundary in 
> > the cycle. This lets you do interesting things
> like
> > replace exactly one 8th 
> > note, for example. Or make sure reverse always
> > starts exactly on the beat 
> > so that your loop doesn't fall out of rhythm while
> > going in and out of 
> > reverse.
> > 
> > Above I think you are trying to imply that you
> just
> 
=== message truncated ===


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