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RE: musicality vs. gear quality (was Re: loop mud)



Title: RE: musicality vs. gear quality (was Re: loop mud)

The other thing is musical synchronization. The few times I've jammed
with people while doing looping, I noticed that random jamming didn't
work. I was the only one looping, and it was important that the other
musicians listened and followed the loop, since I couldn't adjust it to
fit what they were doing. It's like playing to seqenced or prerecorded
tracks, you have to fit yourself to them, 'cause they aren't going to
change.

** here, for me, is the crux of the problem with doing looping stuff with a number of other people in an improv setting. the machine is (generally) not as quick as the people when it comes to making changes at the drop of a hat.


I would imagine this would become much more difficult if you
had multiple people with looping devices playing away. If someone makes
a timing mistake while recording their loop, it's not going to stay in
synch with someone else's loop (midi/cv synch methods aside). So I
could easily see an open jam with looping devices getting out of
control, even with highly talented and experienced musicians involved.

** i improvise fairly regularly with people who loop. i'd say that most of our loops tend to be non-referntial when it comes to groove and so forth; texture is king and we create the grooves around, under and over the loopage.

stig