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Re: Another Conceptual Looper question

Even if you find Instant Player, you can use multiple copies of them to
just have the files looping...


I mean this one is REAL simple, but completely effective...  Just drag 
onto the icon...

Then again, there is this one...


It's a program called sound byte...  You can trigger soundfiles from the 
keypad, looped or not, real cool.  Does whut yer thinkin' 'bout

Hope this helps


On 8/24/01 2:05 PM, "Mark Sottilaro" <sine@zerocrossing.net> wrote:

> If you don't care about "real-time" looping, I can recommend LiSa for the
> Macintosh OS.  It allows you to sample any sound, have it preset to loop,
> regardless of the length of loop.  For more info:
> http://www.steim.nl/products.html
> Mark Sottilaro
> SoundFNR@aol.com wrote:
>>> I'm more interested in the interplay between
>>>  overlapping/ interweaving textures/ rythmns (how the "ones" interact) 
>>> in
>>>  syncing everything to a "master".
>> The 'only looper ever' to allow multiple loops of different times was 
>> Zoom 2100.
>> It has a Jam Play feature with 3 independant loopers, each of max 5s. 
>> only way to synch them together is to use the full 5s for each loop.
>> Unfortunatly you have to hold all 3 switches down to keep them all 
>> The best solution to your needs would be multiple EDPs, as you can have
>> different loop lengths which are multiples of the same length if you 
>like (so
>> the loops come back into sync every so often)
>> Cheapest solution if you still want layered loops would be to have one 
>> functioning looper with overdubing, and as many as you need "cheapo 
>> learn guitar riffs in your bedroom" loopers. Then you could layer up 
>> loop in turn and then copy it onto one of the little loopers.
>> andy butler